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PostPosted: Thu Mar 23, 2006 8:02 pm 
Beyond Godly
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JhasNeeh wrote:
Kugetsu wrote:
JhasNeeh wrote:
IE. Changing a NPCs name halfway through a quest, quests assuming you automatically know everything about the game and many more.


Huh? I don't understand what you mean. I know little about the game and I've had no problems with quest changing names or locating where the quests take place.


In the Early quests involving Sarah and the lost daughter, they can't decide what to call them. Sarah is also known as Sara and Sera. Not a great advert for the game if they can't organise such a small thing properly.


Mweh, blame dodgy Korean translations. I understand small things bother you, but, in lots of games, there are small bugs. It gets annoying to level after a while, but, all games require a level of dedication. You've gotta work to level, when the problems start to thin out. It's a tough game, and drags sometimes, but I keep going.


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PostPosted: Thu Mar 23, 2006 8:23 pm 
Way Beyond Godly
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JhasNeeh wrote:
Kugetsu wrote:
JhasNeeh wrote:
IE. Changing a NPCs name halfway through a quest, quests assuming you automatically know everything about the game and many more.


Huh? I don't understand what you mean. I know little about the game and I've had no problems with quest changing names or locating where the quests take place.


In the Early quests involving Sarah and the lost daughter, they can't decide what to call them. Sarah is also known as Sara and Sera. Not a great advert for the game if they can't organise such a small thing properly.


That's really not that much of a problem since they tell where the person is located (there's only a few exceptions where they say "Near a town", but there's no pain in having to look) and the person has a huge symbol above their head. They could change the name from Sarah to Bill to Magpie to 141232, and it wouldn't really make that much of a difference as everything is told to you straight out, to the extent that anyone can find anything if they read what the quest holders say. The main ideas and core gameplay make or break the game, not trivial mistranslations.

People groaned about the same thing in Final Fantasy 7 and Final Fantasy Tactics, but in reality, it was never even a problem as it didn't effect gameplay at all (even as FFT has a TON of mistranslations.)


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PostPosted: Fri Mar 24, 2006 12:01 am 
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I think I never even noticed that because I just said the name in my head when I got the quest. So when I looking for the NPC, I only needed the sound of the name Sarah when I read the name the second time, and not exactly what was spelled before :P


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PostPosted: Sun Mar 26, 2006 5:01 pm 
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I recently got hooked on this. I play on Bera, usually on channel 8. My main character is Olanth at level 8 (just started), and I'm hoping to have him become a bowman.


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PostPosted: Sun Apr 16, 2006 7:27 pm 
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I'm going to try this out again. Out of curiousity, which class is more customed to soloing?. Because I'd treat this as a general hobby, I don't want to go all out and devote my time to a Magician only to find out way later they need "support" to get any further in the game. ):

Also, which server is smallest or that you'd recommend for a beginner in the game?.


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PostPosted: Tue Apr 18, 2006 2:17 pm 
Way Beyond Godly
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I only play Bera (though I do have char on Khaini (sp?), but I think they go in order from lowest amount of players to highest (Khaini->Windia->Broa->Bera->Scania).

Scania if you want a lot of players, Khaini if you don't, anyhing between if you want a mix (though I would say Bera over the other two. :P).

As for the other question, I don't know if there are cetain characters that really have to have support to get further in the game (though I'm far from knowledgable about it). Even Clerics can go solo (unless you make a Party Cleric).

Also, my chars since it's been a while:

Harrimoah - Level 28 Magician (soon to be Cleric, when I get around to actually leveling it up. :P)
Impervium - Level 20 Swordman (usually on this account)


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PostPosted: Tue Apr 18, 2006 8:37 pm 
Beyond Godly
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I scribed reels of information for you, but... closed my browser. x3 Here it goes again.

I recommend you play Bera because most of us are there, I have a pretty wide knowledge of the game and am ready to help, so if you decide to play there, just add Configured, I'm sure you'll do fine and dandy.

As for the classes. I'll blurb about them in a note-ish form, that comes to me as I type, and make a conclusion at the end.

Without further ado:

Warriors, split into the spearman, fighter and page. Spearman use spears and polearms, very strong, have a skill that raises max HP and MP by x1.6, are very useful in parties and will always be welcomed. Are quite weak and unstable in the second job, but are considered one of the best in the 3rd job. Later, will always be seen with a cleric for the healing benefits, massive HP, Clerics love the x1.6 while you kill. Fighters, very strong, stable too. Great class in both second and third jobs, will serve you well, get Final Attack move, which adds the oomph over Spearman in the second job. Hits high numbers, are welcome in parties, but not needed. Page, elemental attacks, the page can freeze, with ice elements, have have electric and fire too, but, alas, many consider them quite weak, sadly. Quite stable, but not one for the big numbers, not a highly recommended class.

Parties love Spearman, Fighters are a sound choice too.

Onto the thiefs, the thiefs split into the assassin and the bandit. The assassin attacks with throwing stars, but many consider them much too expensive as they have to buy stars, and the best thieves have well scrolled gloves and equipment, essential if you want to be up there with the best. Very fast and good damage, some say they are unstable, but I personally consider this a rather flawed arguement. Very good class, but you'll probably need decent funding from a magician, lots of mesos needed to start these. The bandits, attack with daggers, quite weak until about level 40, but it pays off. They're never the strongest class, but many consider them to be one of the most fun. They have a plethora of attacks, learning new ones every advancement, and are also very stable. You may need to fund them too, as they can get expensive with potion, but hopefully, you'll cope. Both classes get haste, a very fun skill, increase speed to 140%, and jump to 120%, you'll love it.

So, either one will be great, but they eat the mesos!

The magician, the class of spells and enchantments! The split into clerics, and wizard, lightning and ice, and fire and poison. Clerics are designed for parties, though they can solo, your main focus will be partying, no matter what people say, that's what they're meant for. You'll be using heal as your main attack in the second job, healing undeads, and also, healing yourself, too! I find Holy Arrow pointless, stick with Magic Claw. Everyone will want to party if you get into it in the later game, which I'm sure you will, with skills that increase experience vastly, allow team mates to access you from town, and to heal! The Wizards are similar, I had an Ice/Lightning Wizard, but was put off after a while, after knowing that the training is limited, it can get rather boring. Not a class if you aren't prepared to stay at the same spot, sometimes, for over 20 levels. Solo classes over party characters, many say wizards are much weaker in the third job, while, Clerics accelerate in the party field.

Wizards are more into solo, but clerics are a party class.

Finally, the bowmen, my class, going into the hunter, with bows, and the crossbowman, with... crossbows. Bows have speed, but are slightly weaker, the crossbows have powers, but are slightly slower. They are very similar, the hunter's do well in second job, while crossbowman are said to be better in the third. It's really up to your playing style, but, the gap will always grow bigger, because of the Crossbowman's damage formula. It's all up to your choice really, but, both classes spoil you with a variety of skills that you'll love. Infinate arrows, hawks that stun and attack, a puppet to divert the enemy's attention and absorb damage... shots that freeze and stun. It goes on!

Archers are great solo, or in a party. Huge choice of skills to aid them in battle. Fun, too.

And now, AP/SP builds for each class.
When you decide on the one you want, I'll add in a 2nd job for that one.

Okay.
Warriors:
AP: Roll a 4 in LUK, and a 4 in INT when making your character.
Add dex to twice your level, the rest in strength, until dex is 60.
Make sure your strength is 35 by level 10, when you make the job advancement.

SP: For all warriors in the first job.
5 Improving HP Recovery
10 Improving Max HP Increase
10 Slash Blast
20 Power Strike
20 Slash Blast
3 Endure
3 Iron Body

Thieves:
AP: Roll a 4 in STR and a 4 in INT when making your character.
DEX should be twice your level, but at level 10, should be 25, so pump it up to make the advancement, and LUK should have everything else.
You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX.

SP:
If you want to become an assassin:
1 Lucky Seven
3 Nimble Body
8 Keen Eyes
20 Lucky Seven
3 Disorder
1 Dark Sight
20 Nimble Body
10 Dark Sight

If you want to become a bandit:
20 Double Stab
3 Disorder
3 Dark Sight
20 Nimble Body
18 Disorder

Magicians:
AP: First, roll a 4 in STR, and a 4 in DEX, while you make you character, then, LUK is level +3, all rest in the INT! Never changes. You make your advancement at level 8.

SP:
1 Energy Bolt
5 MP Recovery
10 MP Increase
10 Magic Claw
16 MP Recovery
20 Magic Claw
20 Magic Gaurd

Archers:
AP: Roll a 4 in INT, then a 4 in LUK. For hunters, using bows, level +5, for crossbowmen, level, for STR. All the rest goes into DEX, you need at least 25 for the advancement at level 10.

SP:
1 Arrow Blow
3 Blessing of Amazon
8 Eye of Amazon
20 Critical Shot
20 Double Shot
9 Focus

------------------

Wow, that took me some time. Hope it helps, read it all! Haha.


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PostPosted: Tue Apr 18, 2006 9:13 pm 
Way Beyond Godly
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Oh yeah, I decided to become a Page, to spite you. xD


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PostPosted: Wed Apr 19, 2006 12:35 am 
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Kugetsu wrote:
Oh yeah, I decided to become a Page, to spite you. xD


I'm a Page too. We rawk :D


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PostPosted: Wed Apr 19, 2006 2:26 am 
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I've just begun to play this game today. If anyone would like to look me up there, I'm in Bera on Channel 8 and my character is "mayanpilot". So far, I definitely like it!


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PostPosted: Wed Apr 19, 2006 7:16 am 
Beyond Godly
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:P Aaah! Pages of spite... I don't see why anyone would become one, other than a uniqueness factor... which is just because they're kinda bad...

If you want elements, you become a magician. If you want both power and freeze, you become a crossbowman. Elements don't have really, a whole lot of use in the game. The strongest monsters are not element weak.

Meh, maybe 4th job will turn things around, but by then. ;)

As long as you're going well with your skill points, good luck I guess.

:> I'll add you later May.


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PostPosted: Wed Apr 19, 2006 5:44 pm 
Way Beyond Godly
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My first choice was Spearman, but after using the Fish Spear (strongest weapon I can equip right now since the swords aren't that strong), I found out that I kind of hate them. (and I didn't really want Fighter either)

Sword (which I'll most likely be using)+ Spite = Auto-Win. xD

Even if they aren't great. x)


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PostPosted: Thu Apr 20, 2006 2:39 pm 
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Just downloaded Maple Story, and from what I've read of the posts you guys made, it sounds quite good. My character's name is Cafcidol, for those interested. Lets see how this fares up! :>


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PostPosted: Thu Apr 20, 2006 7:47 pm 
Beyond Godly
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What do you plan to be? we can probably help you out with money or hand-me-downs of items


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PostPosted: Fri Apr 21, 2006 1:40 pm 
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if you're gonna be a mage and make a 2nd job advancement. please read this 1st b4 choosing a 2nd job advancement for mages.

Fire: 2nd Job: High Damage, 150% damage to Ice types (Many in Ossyria).
3rd Job: Gains a mob control attack: Explosion.
Conclusion: Best Soloer. (Mushmom Killer, and pwn Ice guys in Ossyria when it comes out. Until then, cold eyes!)

Poison: 2nd Job: Can poison a monster and wait for them to get hurt while not getting hurt yourself.
3rd Job: Gains the ability to poison many monsters.
Conclusion: Slowest Leveler of all mages. (Suck so bad, don't get it)

Ice: 2nd Job: A rather balanced attack, 150% damage to Fire types.
3rd Job: Gains a mob control attack: Ice Strike.
Conclusion: Fast Leveler at high level of Ice. (OHKO fire boars)

Lightning: 2nd Job: Mob Control, 150% damage to Water types. (Florina Beach)
3rd Job: Gains a 1 hit attack: Thunder Spear.
Conclusion: Fastest Leveler with a higher level of Lightning. (Pwn all guys at Florina Beach except Lupins)

Holy: 2nd Job: Self Heal (No need for HP Potions), party+ skills (bless, heal), and 150% damage to Undead types
3rd Job: Gains a mob control attack: Shining Ray, more party+ skills (Holy Symbol, Dispel).
Conclusion: Best Party Mage. (Pwn any undead monsters: Zombie Mushroom, Zombie Lupin, Jr and adult Wraith, etc.)

Note: Leveling speeds of Ice and Lightning do not comply past the level 70 mark.

CONS

Fire: Can only attack single enemies until the 3rd Job advancement. Does 50% Damage to Fire types.

Poison: Does not work against bosses and a % chance that the enemy might get poisoned.

Ice: Can only attack single enemies until the 3rd Job advancement. Does 50% damage to Ice types.

Lightning: Reduces etc. and meso drop rate from monsters, higher risk of dying (Run into middle of mob to cast and attack all).

Cleric: No powerful offensive attacks.


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