Editing an 11.5 year old post WOULD be kinda ridiculous. I actually forgot this thread existed (even though it's pinned).
Regarding training, until we know if TNT is actually going to add more strength/defence/movement boost tiers...it's hard to say what the best thing would be to do. If you were willing to sacrifice your pet's species temporarily, you could morph to something that does NOT get sick while eating Neggs, then use a morphing potion to switch back (Halloween Tonu Morphing Potion is in the 250k-ish range right now). Just a thought.
The level 500 abilities are once per day, so while they do pack a punch...they're not the end-all-be-all (unless they become useful for some specific challenger that is much harder).
Sets:With how crazily easy good weapons have been to get lately (this list includes
mostly ones that have been given out somehow or another), a "new" bog-standard decent set would probably include:
1. 100% freezer (Thunder Sticks or Sleep Ray)
2. 100% healer (LEV)
3. Bomb (Ghostkerbomb or Varia is the Bomb) - this MIGHT be better to drop go with other specific items for a challenger, depending on the situation
4. Strong offensive weapons (Grapes of Wrath and Wand of the Dark Faerie are both in the current prize shop, but Illusens Staff, Sword of Malum, or Blazing Embers would fit the bill, too...or if you got lucky and got a Seasonal Attack Pea last year from Advent Calendar...)
5. Second strong offensive weapon
6. 100% blocker (Thyoras Tear is in the current prize shop) or alternative shield or percentage blocker like Downsize!.
The last two slots are usually what I tailor towards specific ridiculously difficult challengers. Of course, it goes without saying that if they do truly fix stealing, a stealer could be useful in one of these slots. Dual duty weapons (like The Mystical Tablet or Blaze) do well in these slots, as well as any other high-percent-based reflectors. If you have both Wand of the Dark Faerie and Illusens Staff, you could technically use them both. For more difficult opponents, like the Fearsome Five (Qasalan Mummy, Space Faerie, Chiazilla, The Drenched, The Snowager), you really have to look at what icon types they deal the most of and try to have reflectors or 100% blockers of those icon types. Without knowing exactly what you're trying to beat, it's hard to decide on these two slots.
I'm a bit geeky, but I made myself a chart of what weapons I have by group (offensive only, dual duty, %defence, %reflectors) and sorted them roughly by icon type. Said chart took a bit to create as I took screenshots of the IDB overview info of each one and cropped it and arranged them to make it easier to see icon types, etc. But...now when it comes to harder opponents, I can quickly see what weapons I have that can block/reflect the types they attack the most with, or deal icon types that they can't block as easily.
As a reminder, I posted a list of weapons from more recent events in the first post of the
plot info thread, and the ones that are currently in the prize shop are listed with their stats in the next reply of that post, as well.
Item Drops InfoThis is the CURRENT information, as provided by neo_truths over on reddit a while back. The minute TNT starts tweaking drop rates, etc, this will probably go out the window.The best arenas for codestones are Dome of the Deep (1.5% chance for regular, 0.8% for reds) and Neocola Centre (1.5% chance for regular, 0.85% for reds, plus a 0.5 % chance at Armoured Neggs). It should be noted that Rattling Cauldron has the same odds as Dome of the Deep, but for some reason, no one seems to battle there for drops.
Not getting a challenger-specific item means more chances at general arena prizes. That being said...
Dome of the Deep: Koi Warror on hard has a 97.2% chance of NOT giving you a challenger-specific item and Giant Spectral Mutant Walein on hard has a 98.5% chance.
Neocola Centre: Commander Garoo has NO challenger-specific drops at ALL. Robo Grarrl and S750 Kreludan Defender Robot on hard both have a 90% chance of no challenger-specific items (Robo Grarrl gives out Lucky Robot's Foot as one of his).
With all that in mind, though, I know some people seem to have more luck with codestone drops with one of said challengers than with others. I have no idea why this is, because the odds should be the odds.
Current best NP drops (if you want to max out your 50k per day)Tekkitu the Witch Doctor hard - 750nps
Evil Sloth Clone hard -600nps
Giant Hungry Malevolent Chomby hard - 1500 nps (will probably take 3 rounds if not more, depending on your weapons, so might not be as efficient)
Sabre-X's RE is currently broken, so you won't be able to get him as an opponent.
Turmy, JellyNeo will set off an alert if the hour window is found. Neoboards often will, too.
I hope this helped?