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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 12:16 am 
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I have to say i'm loving the haunted woods plot refrences

I wonder why step two is doughnut, rather than some other food that starts with D that is.


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 12:17 am 
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B55B55 wrote:
I have to say i'm loving the haunted woods plot refrences

I wonder why step two is doughnut, rather than some other food that starts with D that is.

I was so terrified for a second that we'd be gravedigging again. :P

And yeah, what happened to Durian? Or Dewberry?


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 12:48 am 
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Thanks for the solution. How do you actually figure out the third puzzle?


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 12:54 am 
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Himmelsdemon wrote:
Thanks for the solution. How do you actually figure out the third puzzle?

If you go through and cross out a letter for each letter of the brothers names, you're left with the scrambled letters for harold. :)


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 1:00 am 
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LOL WHAT @ third puzzle. Wild.

I guess it was doughnut for Neopets' doughnut fruit.


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 1:31 am 
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Haunted Woods Plot references FTW! I hope the last mission is in the Lost Desert. Specifically, either the Scroll Repository or the Temple of 1k Tombs (I'm kind of missing them...)


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 7:50 am 
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Siouxper wrote:
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New step is out! I'll edit my post with a walkthrough in a minute...

First Step - Gerald
Second Step - Doughnut (if it doesn't work, try Doughnuts instead)
Third Step - Harold

Thanks much Siouxper!

Silly me, I was watching the debate while these poor Oukins were in trouble...lol :lol:

Byakuya San wrote:
Haunted Woods Plot references FTW! I hope the last mission is in the Lost Desert. Specifically, either the Scroll Repository or the Temple of 1k Tombs (I'm kind of missing them...)

Oh please let it not be the Tomb! I'm still stuck in there!!


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 03, 2008 9:46 am 
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I am kind of lazy.....
Please let me know ;)


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 Post subject: Re: Operation PetPet Park
PostPosted: Sat Oct 04, 2008 3:44 pm 
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Pickles wrote:
B55B55 wrote:
I have to say i'm loving the haunted woods plot refrences

I wonder why step two is doughnut, rather than some other food that starts with D that is.

I was so terrified for a second that we'd be gravedigging again. :P

And yeah, what happened to Durian? Or Dewberry?


Heh, I quite agree. That would be going a little more with the fruit theme (they are berries, correct?). Though I suppose they may have been thinking doughnutfruit?


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 Post subject: Re: Operation PetPet Park
PostPosted: Wed Oct 08, 2008 12:42 am 
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Byakuya San wrote:
Haunted Woods Plot references FTW! I hope the last mission is in the Lost Desert. Specifically, either the Scroll Repository or the Temple of 1k Tombs (I'm kind of missing them...)


Well I know the opal one was in Shenkuu or whatever, but that one reminded me of the lost desert one, cause we had to get lights to reflect on the wall, and if i recall correctly the lost desert one had something similar to that, like combining three colors together. (I have a really bad memory i have discovered...)


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 Post subject: Re: Operation PetPet Park
PostPosted: Wed Oct 08, 2008 2:36 am 
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Kryse wrote:
Well I know the opal one was in Shenkuu or whatever, but that one reminded me of the lost desert one, cause we had to get lights to reflect on the wall, and if i recall correctly the lost desert one had something similar to that, like combining three colors together. (I have a really bad memory i have discovered...)

The Indiana Jones room!
You had to take your useless crystal there at the right hour, and put it in the top of the structure, and the light shone through it and provided you with your color patter for your next scroll reads. :)

ETA: Woo, found a screenie I took of one of my LDP results:
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...yeah, the Shenkuu Opal room was pretty similar.


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 10, 2008 12:31 am 
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New Step is Out!!

New Petpet Park Step is out :D There are 2 parts to this one.

In the first part, the goal is to make all the lights on the right side light up brightly (not a dull light, but they all have to be bright ones). At the moment, it seems to be trial and error, although there may be a pattern (I will post when I hear more).

In the second part, you must light up all the gems in the center of the 2x2 blocks by putting 4 squares of the same color in that 2x2 section. The symbol on the square doesn't matter, only the color. If the gem lights up, then you are correct; if not, then you need to try a different color in that square.

EDIT

http://www.neopets.com/~Chrisway

Here is a page with the values of each tile in step 1. Using this, you can find out which title combination(s) will add up to your totals on the right side :)


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Last edited by Siouxper on Fri Oct 10, 2008 1:43 am, edited 1 time in total.

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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 10, 2008 12:55 am 
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Step one seems to be like codebreakers.

No light - no correct tiles (for the horizontal line, not the box).

Dull light - correct tiles but in the wrong place.

Bright light - correct tiles in correct place.



EDIT:

Having posted this, I cannot get my theory to work. :oops:


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 10, 2008 1:03 am 
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As I remember, the placement of the tiles within the rows didn't affect the light; switching tiles within the row didn't change the light. I think that no light means no (or 1?) correct tile, dull light means (some number) of correct tiles, and bright light means all correct tiles.


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 Post subject: Re: Operation PetPet Park
PostPosted: Fri Oct 10, 2008 1:05 am 
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I'm guessing the tiles have certain values and when you get four that add up to the number on the right, then the light will...light up.
Unfortunately I'm horrible at math.
EDIT: So I tried working under that assumption, and figured that'd mean the rows with smaller numbers by them would have fewer ways to make them light up. I got done pretty quickly after I finished the two lowest rows.
I'm not sure whether I'm right about the math connection, but if I am, it would suggest that starting with the lower-number rows DOES make it easier to solve the puzzle.


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Last edited by Mongrel on Fri Oct 10, 2008 1:19 am, edited 1 time in total.

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