Whether it be a puzzle or a war, this is the place to be for all your plot related needs.
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Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 12:24 am

Lee wrote:
~Tara~ wrote:Okay the new puzzle seems fairly easy except i am stuck now, i am on one of the bigger screens and i keep getting caught? Can't seem to find the right way to go.


It changes every time. Notice the guards move differently every time you are caught.



Yeah i did notice that, very creative lol. Well i guess i will just keep trying different things, i had almost made it to the door and bam he turned around and got me darn!

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 12:27 am

kdg5678 wrote:I'm having the same problem as someone else, the symbols I need aren't listed on the key. (yes, I've looked at everysingle one). I need a symbol (I'd describe it as a "planet") it is a green vertical oval with a green dot in the middle. Also, My codes have stopped yielding the corresponding result.

On a separate note, I've noticed you don't have to put them in EXACT order. If you have 1,2,3 you can put it 3,2,1; 2,1,3,... You'll get the same result any which way.



The code changes once you get the 7th symbol, also refered to as O. There's an incomplete guide on page 7 of the last plot thread (Under a spoiler on one of Pickle's posts), and those do work for the 7-symbol mods.

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 12:36 am

Wheeee, I got this last step done. :D

It actually was kinda fun. Frustrating though, cause it seems that the guards just turn in whatever direction they feel like.

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 12:52 am

I just finished too!

I found it easiest when I took out as many guards as possible. They have a tendency to sneak up on you from behind as you go back and forth trying to nab another guard :P

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 12:52 am

is there any systematic way to the direction the guards go in or is it just pure luck?

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 12:59 am

So....the last screen...are we trying to get to the upper left corner where it looks like there are 3 people?

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 12:59 am

If you go back and forth between the same spot a few times, you will notice a pattern and can somewhat predict which way they will move/turn. It is different each attempt, though.

This basically reminds me of one crazy game of chess (which I'm horrible at). :)

@TopsyTourny: Yes, that's it exactly.

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:01 am

You can knock the guards out? I thought i just had to avoid them? Or did i not get something?

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:04 am

Heh... That encryption puzzle took less than a minute to crack... and by crack, I mean without random guessing :P

HINT:
The modifier "chooses" which character from the key will go in each position. Each modifier character performs an operation on the key to determine that character.

Anyone who played the Myst series should find this kind of thing pretty straight forward.


HINT2:
What are numbers anyways? Aren't they too just symbols


HINT3:
I hope you like linear algebra!
Last edited by ELiPteK on Fri Feb 08, 2008 1:49 am, edited 1 time in total.

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:04 am

TopsyTourny wrote:So....the last screen...are we trying to get to the upper left corner where it looks like there are 3 people?


Yup. Just finished The Danger Maze. So glad those weren't timed. lol.

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:05 am

Yep, you can eliminate guards by moving onto their space...you have to make sure they are facing the opposite direction, though.

And hey, ELiPteK: If that's true, that's pretty significant and worth adding to the guide post for this thread. :) Could you explain?

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:08 am

angisfab wrote:Yep, you can eliminate guards by moving onto their space...you have to make sure they are facing the opposite direction, though.

And hey, ELiPteK: If that's true, that's pretty significant and worth adding to the guide post for this thread. :) Could you explain?



Ahhh okay that makes sense now, i thought there had to be a way since it resembles checkers or chess so much. Thanks ;)

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:09 am

I probably would've gone nutty completing the last puzzle with all 9 guards in motion!

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:11 am

angisfab wrote:I probably would've gone nutty completing the last puzzle with all 9 guards in motion!


I finished it fairly easily without knocking any of the guards out. Ducking behind people ftw~

Re: Return of Dr Sloth [Split 6]

Fri Feb 08, 2008 1:13 am

I actually REALLY liked the last plot step... I wish it was a regular game. It was really fun.
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