Round 24
SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Story as of now:

- Zell pic from a Google search
The big, mean NPCs peck, slash and doink Ganondorf, Diddy, and Tina for -5 damage each. The Grunty race is in full swing. They are once again charging through the arena. The enter a dark, dank section of the building. They plow through a pair of large doors and run through Sephiroth’s lair.
Sephiroth: What the hell?
The Grunties continue their race unheaded. They enter the field with the ?? Grunty in the lead.
-----------------------------------------------------------
In a scene straight from the Flintstones, Snake is sitting on a rock with two-meter tall ribs sitting nearby. Kratos is sitting in the tyrannosaurus eating his own rack of giant ribs.
Kratos: You going to eat that?
Snake: Maybe later.
Kratos: Try it. You’ll like it.
Kratos lets out a large belch.
Snake: What did I do to deserve this?
-----------------------------------------------------------
Dr Freeman has figured out the Gate Key. He and the others are gathered around the portal at the end of the maze.
Gordon: Okay. We can use this key to travel through any portal like this one. The only restriction is that we can only travel three at a time.
Sam: So how do we get them back? If only one of us goes, it would be hard to find Snake and Kratos.
Gordon: I can always take another of you with me then come back once two of us have returned.
Pit: Wait. Who said you were going?
Gordon: I am the one that knows how to operate this thing. I could teach you, but that would be a waste of time we could use to search for the others.
Leon: Don’t we have plenty of time to discuss this? I mean, with the time travel and all.
Gordon: Listen, I was going to suggest Pit or Meta Knight come with me sin they have flight abilities.
Chief: Aerial recon is always a wise strategy.
Gordon: We can take one more if any of you really want to come...
Zell: Frisbee!
Zell comes running out of nowhere. He is not looking as he dives to catch a frisbee. He crashes into Dr Freeman, and they fall towards the portal. Pit tries to catch them but gets pulled down too. The portal opens, and Dr Freeman, Zell, and Pit are pulled back to the past.
0500/1700 Rule: Regardless of when the last update occurred, you may make actions
after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-X damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Sonic attacks
Link for
-3 damage’
Example split attack: ‘
Chrono attacks
a goomba for
-1 damage and
Ryu for
-2 damage
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -X damage’ [Do not forget the
bold.]
Example attack: ‘
Sonic attacks Link for-3 damage’
Example split attack: ‘
Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Super Smash Attacks (SSA): SSA actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The SSA use counter does not reset until all characters have used their SSA. To activate: either use a Smash Emblem or buy it with some points. They may not be ready at the start of the game, but I’ll finish them as soon as possible.
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime SSAs or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Sample use:
Code:
[b]Gogo mimes [Last Character Used] and [Copies the last action as player sees fit][/b]
Starting/Maximum HP = 50
Factions
Castlevania: +30 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +50 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +90 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +50 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Pokémon: +50 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +50 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +160 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +70 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters
Gogo--------------------------12
Bracket A - Mon & Tues
Simon--------------------------47
Alucard------------------------50
Soma--------------------------50
Chrono------------------------50
Kyle Katarn-------------------49
Kasumi------------------------49
Donkey Kong-----------------13
Mario--------------------------43
Diddy Kong-------------------21 (No Specials)
Kite----------------------------41
Terry---------------------------49
Black Mage-------------------45
Edge---------------------------50
Tina----------------------------43
Aerith--------------------------50
Cloud--------------------------49 (No weapons)
Squall--------------------------50
Beatrix-------------------------44
Auron--------------------------48
Rikku--------------------------49
Yuna---------------------------49
Paine---------------------------50
Ramza-------------------------43
Marth--------------------------49
Captain Falcon----------------34
Sol-----------------------------46
Ice Climber--------------------50
Sora----------------------------32
Kirby---------------------------50
Ganondorf---------------------43
Link----------------------------50
Zelda---------------------------50
Sheik---------------------------50
Young Link-------------------47
Bracket B - Thurs & Fri
X-------------------------------49
Zero----------------------------50
Luigi---------------------------50
Samus--------------------------46
Mr Game & Watch-----------41
Ness----------------------------46 (No Specials x2)
Liu-----------------------------49
Jeran and Lisha---------------47
Hayabusa Ryu----------------48
Joanna-------------------------44
Mewtwo-----------------------47
Pikachu------------------------48 (No weapons x2)
Purin---------------------------49
Deoxys------------------------27
Pichu---------------------------49
Plusle and Minun-------------50
Prince--------------------------50
Shadow------------------------39
Blaze---------------------------49
Silver--------------------------27
Sonic---------------------------6
Tails----------------------------47
Knuckles----------------------50
Siegfried-----------------------47
Falco---------------------------42
Fox-----------------------------50
Chun-li-------------------------44
Ryu----------------------------45
Peach--------------------------50 (Wed to Geno)
Wario--------------------------40
Geno---------------------------50
Yoshi--------------------------50
Roy----------------------------50
Fei------------------------------50
NPC Stats
Zu ---------------------------- 5 HP
Tonberry --------------------- 5 HP
Iron Knuckle ---------------- 5 HP
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round):
Koopa - Roy - Christopher - Round 15
Giga Koopa - Wario - Okamoto - Round 21
NPC Kills (NPC, # defeated, # sent):
Goomba - 9 - 13
Octorok - 3 - 7
Slime - 6 - 6
Koopa Troopa - 5 - 7
Spiny - 4 - 4
Deku Scrub - 1 - 3
Hammer Bros - 4 - 5
Kremling - 2 - 2
Heartless - 4 - 5
Paratroopa - 1 - 2
Redead - 2 - 3
Cactuar - 1 - 1
Like-Like - 2 - 4
Red Bubble - 1 - 5
Blue Bubble - 1 - 3
Bomb - 0 - 0
Wiggler - 0 - 1
Dodongo - 1 - 1
Lakitu - 1 - 1
Stalfos - 3 - 3
Moblin - 1 - 1
Zu - 1 - 2
Tonberry - 0 - 1
Iron Knuckle - 1 - 2
Metroid - 2 - 2
Malboro - 0 - 0
Thwomp - X - 0
Boo - X - 0
Floor Master - X - 0
Points: Max = 3*cos(2π)*(6!/4) - (2^3)(25^0.5) ± ln(1)
Blk Mage - 281
Stinkyllama - 56
Christopher - 71
Noo - 313
Ryan - 188
Roxas_x - 52
Okamoto - 131
Typhoon - 77
GM Choice - 75
Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - ????
Point Redemption
Pokémon List:
1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
Summon Materia Effects:
Found here
Character Profiles:
Found here. Enjoy!
Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
HRB Rules. Enjoy! - Will re-post when the HRB are reissued
Request Info! - From past game. Will re-post towards the end of the game.
How to Gogo - Enjoy!
Game Site:
Overall, found here.
Preview movies, found here.
Round 24 Announcements:
1:
Bracket A are is Active! Bracket B is Inactive!
2: I have something special planned for this week’s Pokeball. And what do you know, such plans will be announced tomorrow!
3: Speaking of special plans, I have something very special planned starting Thursday.
4: Yep. Zell is causing trouble again. Darn him and his goof-ball antics.
5: Daily winners: Christopher got +3 points for getting close to the right rolls (5, 3, 2), Typhoon got the order correct, earning both order and winner correct for +6 points
6: I don’t really think Kuge is a baddie in WW. I don’t have any good evidence to support that nor have I talked with him, I just think he may be a good guy. (Note: I really wouldn’t bet that I am right).
7:
Dances Getting FLCL tomorrow.
8: Hope you still like the NPCs this round

9:
Bracket A are is Active! Bracket B is Inactive!
This Round's Weapons:
1 Sword-chucks: -4 damage to two characters and -2 damage to user. +2 points if you include: ‘Sword-chucks. Yo.’ in the post.
This Round's Dressphere - Square Enix use only!:
None
This Round's Specials:
Gogo - Mime: See above
1) Edge: Smoke Bomb: Automatic. Edge cannot be damaged for the round, but only deals -1 damage. Also counts as a regular attack.
2) DK: Headbutt: -3 damage to one character. Target cannot attack or heal for the rest of the round. Cannot target special users.
3) None
4) None
This Round's Stage:
None
This Round's Mini-game:
Grunty Races:
I have three types of d6. One blue (Aqua Grunty), one red (Rocker Grunty), one white (Iron Grunty). Each round the dice will be rolled. The highest roll wins that day’s race. You can guess: Daily (+3 points to winners): which Grunty will win, what the rolls will be (closest wins), the order the Grunties will be (only correct answer wins); Weekly (+20 points to who gets the most right): which will get the most wins, what the highest score will be (closest wins), the numbers of W/2nd/3rd/T (closest wins); Cumulative (+20 points to who gets the most right): which will get the most wins, what the highest score will be (closest wins), the numbers of W/2nd/3rd/T (closest wins)
Stats Cumulative:
Rocker: 1 W | 1 2nd | 0 3rd | 0 T | Total pips: 7
Aqua: 1 W | 1 2nd | 0 3rd | 0 T | Total pips: 7
Iron: 0 W | 0 2nd | 2 3rd | 0 T | Total pips: 3
Stats Weekly:
Rocker: 1 W | 1 2nd | 0 3rd | 0 T | Total pips: 7
Aqua: 1 W | 1 2nd | 0 3rd | 0 T | Total pips: 7
Iron: 0 W | 0 2nd | 2 3rd | 0 T | Total pips: 3
Guesses - Weekly:
Okamoto: Most Wins - Aqua, Highest Score - 18, Amount of Placements: 1st - 5, 2nd - 5, 3rd - 5, Ties - 4
Typhoon: Most Wins - Aqua, Highest Score - 16, Amount of Placements:1st - 6, 2nd - 3, 3rd - 5, Ties - 2
Guesses - Cumulative:
Okamoto: Most Wins - Aqua, Highest Score - 18, Amount of Placements: 1st - 5, 2nd - 5, 3rd - 5, Ties - 4
Typhoon: Most Wins - Aqua, Highest Score - 16, Amount of Placements:1st - 6, 2nd - 3, 3rd - 5, Ties - 2
This Round's NPC(s):
1 Zu: 5 HP. +5 points when defeated. Immune to regular attacks. Deals -5 damage to one character at the end of the round. They stay until defeated.
1 Tonberry: 5 HP. +5 points when defeated. Immune to specials. Deals -5 damage to one character at the end of the round. They stay until defeated.
1 Iron Knuckle: 5 HP. +5 points when defeated. Immune to weapons. Deals -5 damage to one character at the end of the round. They stay until defeated.
This Round's Faction Ability:
None
Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!