Altador Plot #56 [READ THE FAQ!!]

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jrtinker
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#61 Post by jrtinker »

I haven't seen this tip posted, but for folks stuck on the water puzzle - there are three rooms in the plant. Make sure all the wheels are oriented with the cross bars vertical and horizontal - not diagonal. All the levers should point down except for the middle one in the third room. That seems to be consistently solving the puzzle for lots of folks.
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#62 Post by Gumdrops »

jrtinker wrote:I haven't seen this tip posted, but for folks stuck on the water puzzle - there are three rooms in the plant. Make sure all the wheels are oriented with the cross bars vertical and horizontal - not diagonal. All the levers should point down except for the middle one in the third room. That seems to be consistently solving the puzzle for lots of folks.


Thanks, but it didn't help me. Urgh, I'm about ready to just give up. :x
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#63 Post by AySz88 »

jrtinker wrote:I haven't seen this tip posted, but for folks stuck on the water puzzle - there are three rooms in the plant. Make sure all the wheels are oriented with the cross bars vertical and horizontal - not diagonal. All the levers should point down except for the middle one in the third room. That seems to be consistently solving the puzzle for lots of folks.


It might possibly be by letter, like with the databases?

(Mine wasn't that, mine was closed open - open open off - off off on)
vernanonix
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#64 Post by vernanonix »

has anyone tried searching in the archives for the astronomy club president?
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Can't even get in the plant...

#65 Post by Veradis »

I've followed the instructions thrice, plant, quarry, secret wall room, click amulet, press continue, farm, plant; I've even disabled my cookie and ad blocker as well as my internet security and firewall to no avail... the door just doesn't want to open for me, am I doing something wrong?
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#66 Post by blue_popple »

something else will happen that is to be recorded in the archives, methinks. each character's mini background is four pages long; 1 full picture and 3 of text. well, altador is the only one left to uncover, yet there are 6 more pages. i wonder what event or WHO is entitled to the final pages..
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#67 Post by Shadow_Twisted »

The last two pages, I assume, will cover the Great Betrayl, seeing as to how it isn't clearly discussed(that I'm aware of).
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#68 Post by Truffles »

Gumdrops wrote:
jrtinker wrote:I haven't seen this tip posted, but for folks stuck on the water puzzle - there are three rooms in the plant. Make sure all the wheels are oriented with the cross bars vertical and horizontal - not diagonal. All the levers should point down except for the middle one in the third room. That seems to be consistently solving the puzzle for lots of folks.


Thanks, but it didn't help me. Urgh, I'm about ready to just give up. :x


Don't give up, if all else fails, do it systematically.

Room 1: SS
Room 2: SSU
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Room 1: SS
Room 2: SCU
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Room 1: SS
Room 2: CSU
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Room 1: SS
Room 2: CCU
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Room 1: SS
Room 2: SSD
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Room 1: SS
Room 2: SCD
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Room 1: SS
Room 2: CSD
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Room 1: SS
Room 2: CCD
Room 3: UUU, UUD, UDU, UDD, DUU, DUD, DDU, DDD

Those are the first 64 combinations. After that, you'll want to set the first room to SC, then CS, then CC, for the other 192 combinations. Hopefully you'll get the right combinations before then! You can also rule out some of the combinations that would cause a flood...algorithm is time-consuming, but works every time. ;)

EDIT: S means straight, C means crooked, U means up, and D means down. S and C are for wheels and U and D are for levers.
Last edited by Truffles on Sat May 13, 2006 4:40 am, edited 1 time in total.
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#69 Post by gabriellaeve »

If this has been covered sorry - Just wanted to say that I was fiddling with valves for 45 minutes on my Mac and as SOON as I switched to IE on my PC 3 clicks and I was done...once again this plot seems to be incompatible with non-dominating browsers.
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#70 Post by Gondra »

Ok so I have tried 4 of the ways posted by other members to get the stupid water thing to work and its not working, I guess that would mean its random for every person? If so this is a pain up the rear end...

Im trying to figure out if each valve and switch relate to a certain tub or gutter.. im useless with maths and its confusing me though, all i know is there are 8 switch/valves, 3 rooms and 12 tubs/gutters.

im so about ready to head over to neopets HQ and flood their offices for this one lol
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#71 Post by Kess »

FYI, I found my hunter constellation (couldn't submit it of course) and I tried putting various star coordinates in as room coordinates, and a negative number as either the X or Y coord puts you in that abyss room, so I don't think that's going to lead anywhere. :(
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#72 Post by Cilian »

I liked the old school scooby doo ending to the astronomy club situation. And is it just me, or does the Protector constellation look like a christmas ornament?

To all those spazzing out about not getting the waterworks puzzle. Breathe. It's ok. You have time. If you're just not getting it today, try again tomorrow. There's no need to work yourself all up over it. The plot is not ending tonight, you have time.
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Arka
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#73 Post by Arka »

I ended up clicking at random. It probably took about a half hour, but eventually it happened. Something I only did once and avoided it after that was to have everything up so that there was a flood. After that I just clicked and turned randomly.

Here are mine:

+ X + X V ^ ^ V

I also observed that the same directions didn't always get the same results, so pulling down the lever in room two didn't always result in the same water flow.
Last edited by Arka on Sat May 13, 2006 5:02 am, edited 1 time in total.
Gondra
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#74 Post by Gondra »

FInally!

used a combo from the neoboards

1st room + +
2nd room + + Up
3rd Room dwn dwn dwn

altho i didnt get to my 3rd room b4 i got it and i have a feeling 1 or 2 levers were up so i dunno
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#75 Post by jaschweigert »

Just so that it is said, the last room's levels do not necessarily have to be alternating and not all of my wheels are straight as most of you say they had to be.
My combos were:
room 1: both crooked
room 2: straight, straight, down
room 3: ALL of my levels are down
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