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PostPosted: Sat Oct 30, 2004 3:45 pm 
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Location: The Dark Side. Set: YAY FOR CHRISTMAS!!! :P Ahem... I mean... Happy Holidays. :)
Flame wrote:
Out of curiousity...

Has anyone ever built up a park, then cut off the exit, completely trapping the people there? And then deleting all the rides and filling the park to the max with panda entertainers? And then ended their suffering by drowning them?

...Just curious. ;)


*cough*

What? I just had something in my throat!

In RCT1 I once made a park with two rollercoasters I set to launch, fly off the track, and hit each other at the same time. I wish there was a video camera in that game to take a recording. :evil: And I made a ferris wheel about 50 feet off the ground, then under the ride exit I placed a nice little swimming pond. for some reason the people didn't appreciate falling 50 feet into a pool very much... o_O

But then again, even though some of the funnest aspects if this game have been sacked *sniff* , I think I may still get it. Seeing as you can add your own music, and I've always wanted to make a rollercoaster that played the Meepit Juice Break theme.... And also to complete my collection of RCT games.
Plus, my mom said I need more things to put on my Christmas list ^_^.


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PostPosted: Sun Oct 31, 2004 2:03 pm 
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Are you kidding me? I was the biggest RCT-freak around! (And a big fan of throwing people in the water... :roll: )

I can't wait to have this game in my hands. Nope, I won't wait till Christmas either.

Although the demo kind of dissappointed me, I'm still going to give this game a chance.

Greetings,

Miss RCT... :P


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PostPosted: Mon Nov 01, 2004 3:07 am 
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Neowuvr wrote:
Flame wrote:
Out of curiousity...

Has anyone ever built up a park, then cut off the exit, completely trapping the people there? And then deleting all the rides and filling the park to the max with panda entertainers? And then ended their suffering by drowning them?

...Just curious. ;)


*cough*

What? I just had something in my throat!

In RCT1 I once made a park with two rollercoasters I set to launch, fly off the track, and hit each other at the same time. I wish there was a video camera in that game to take a recording. :evil: And I made a ferris wheel about 50 feet off the ground, then under the ride exit I placed a nice little swimming pond. for some reason the people didn't appreciate falling 50 feet into a pool very much... o_O

But then again, even though some of the funnest aspects if this game have been sacked *sniff* , I think I may still get it. Seeing as you can add your own music, and I've always wanted to make a rollercoaster that played the Meepit Juice Break theme.... And also to complete my collection of RCT games.
Plus, my mom said I need more things to put on my Christmas list ^_^.


I'm gonna have to try that roller coaster launching thing where two coasters hit each other sometime...sounds fun.... :evil:


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PostPosted: Mon Nov 15, 2004 12:50 am 
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I wonder if you can launch them into the air and have them land on a track to finish the ride?


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PostPosted: Wed Nov 17, 2004 10:32 pm 
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Wow, I never even saw #2.

I've got the original (with 2 expansions) and my computer sputters along running that one. But the original is still fun.


No need to drive me crazy, I'm close enough to walk.


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 Post subject: Re: >> Roller Coaster Tycoon 3 <<
PostPosted: Wed Nov 17, 2004 10:49 pm 
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Jens wrote:
also there is a nice cam that makes it seem like you're in the rollercoaster you just made.


my friend at school is obsessed with the Roller Coaster Tycoon series. He was going on about being able to see the rides you made for the second game, then when it wasn't in we just laughed. I really liked the first game though, haven't played RCT2 or RCT3 o_O


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PostPosted: Fri Nov 19, 2004 4:48 pm 
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xaviersxmen wrote:
I wonder if you can launch them into the air and have them land on a track to finish the ride?
W00t!! i can't believe you said that...

i have the full version and know that there is a tilt coaster that has a piece of rail that can go up through an elevator. (well not really launching into air, i've never seen that before... :P


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PostPosted: Fri Nov 19, 2004 5:26 pm 
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Jens wrote:
xaviersxmen wrote:
I wonder if you can launch them into the air and have them land on a track to finish the ride?
W00t!! i can't believe you said that...

i have the full version and know that there is a tilt coaster that has a piece of rail that can go up through an elevator. (well not really launching into air, i've never seen that before... :P



What i meant is like having it shoot accross the park and land on another part of track. That would be way cool. Not just a small gap but a huge one.:)


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PostPosted: Tue Nov 30, 2004 9:36 am 
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i was playing it last night, but my pc doesnt like it all that much for some reason. It wont let me play the tutorial and i cant work out how to set the fireworks going :( i want the fireworks *sob* ;)


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PostPosted: Wed Dec 22, 2004 2:43 am 
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Well I have been playing this game alot since I got it and think its pretty good.:) But Zootycoon2 is what my comp dont like. Everytime I quit it it tells me I dont have enough memory even though I have alot more then it asks for to play it.


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PostPosted: Sun Dec 26, 2004 11:46 am 
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I got the game yesterday but my computer doesn't like it and I have no idea why. It lets me play the sims 2 fine but keeps restarting when I'm playing RCT3 and saying wondows had an error and needs to be shut down :x


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PostPosted: Sun Dec 26, 2004 3:35 pm 
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They have two patches for it that fixes two diffrent things. Try the makers site of the game.


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PostPosted: Sun Dec 26, 2004 11:14 pm 
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xaviersxmen wrote:
They have two patches for it that fixes two diffrent things. Try the makers site of the game.


:hug: thank you, you're my hero! It works perfectly now and it was all so obvious! :P


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PostPosted: Mon Dec 27, 2004 12:28 am 
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Your welcome.:)


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PostPosted: Mon Dec 27, 2004 10:00 am 
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have you installed the patches or do you know anything about them? If so could you help me here http://www.pinkpt.com/forum/viewtopic.php?t=11405&sid=cc7060042f023658f3c49f82585b1970 I'm a bit stuck.


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