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PostPosted: Mon Dec 05, 2005 10:34 pm 
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Huggles wrote:
I'm actually expecting a new color of toenail polish designed by the Foreman and a burnt scarab cookie as prizes.


I don't know about the nail polish. I think Ed the ID needs it more than we do. I like the levels of prizes idea. I was think that, but thought it would be a little out there. I hope we get some more handfuls of sand from them :D .

I have another idea for a future use of the Temple. It can become a 'theme' hotel. You can spend the night in the spike room or the poison gas room. Think of the nice rest you'll get in the poison gas room. Just as long as the Sakhmet or Qasalan army doesn't come after you for stealing towels. :P

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 Post subject: Towels
PostPosted: Tue Dec 06, 2005 6:22 am 
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Hey,those aren't towels, they're mummy wrappings!!

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 Post subject: Re: Towels
PostPosted: Tue Dec 06, 2005 6:30 am 
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labrat167 wrote:
Hey,those aren't towels, they're mummy wrappings!!


No, the wrappings is the 'bathroom tissue'. One more feature about the Hotel of 1000 Tombs: instead of a wake up call, they just drop a pile of scarabs on you.

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 Post subject: Wake up!
PostPosted: Tue Dec 06, 2005 7:19 am 
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That would be perfect: If the scarabs don't wake you up, you're probably dead. Time to wrap yourself in bathroom tissue, and head to work!!


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PostPosted: Tue Dec 06, 2005 5:55 pm 
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Being a t-shirt collector, I probably won't be disappointed with the prizes. I just wish they'd let me keep the temple t-shirt instead than giving it to the foreman.

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PostPosted: Tue Dec 06, 2005 6:23 pm 
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I think that anyone who completed the plot should get to keep the weapons. (I'd say about 7-8 icons is fair; not economy warping but definitely useful). Then, based on the points of how far people got, they should be able to buy further prizes using their points.

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PostPosted: Tue Dec 06, 2005 7:37 pm 
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Im hoping at least 10 icons. That would compare it to beating evil on NQ2. Mayby evil takes a ltitle more work, but this is still a big accomplishment for anyone who accually did it. Would also shove it in the face of all the lazy BDers who didnt bother doing it :evil:

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PostPosted: Tue Dec 06, 2005 7:40 pm 
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With a strong weapon like everyone hopes, I might actually start fighting in the BD now... maybe not. But yeah, it would show my BD loving friend who gave up w/o even entering his Temple of 1000 Hotel Rooms

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PostPosted: Tue Dec 06, 2005 8:37 pm 
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But imagine having anything over 6 icons released - no one will buy the existing ones and they will massively go down in price.

Eeexcellent :evil:

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PostPosted: Tue Dec 06, 2005 8:58 pm 
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Weapons? That's not relevant to the plot. Being a puzzle-solving thing rather than a fighting thing, I hope they can come up with something more interesting than weapons.


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PostPosted: Tue Dec 06, 2005 9:31 pm 
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WockyChocky wrote:
Weapons? That's not relevant to the plot. Being a puzzle-solving thing rather than a fighting thing, I hope they can come up with something more interesting than weapons.


The problem is that weapons are the only thing which really have a lasting effect on Neopets. Perhaps there are, like, uber-prizes which people cna choose based on Petpets, Furniture and Weapons. And then have different ones for completing each step of the plot.

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PostPosted: Wed Dec 07, 2005 11:06 am 
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OK, new topic of convo:

Can anyone honestly claim to have read every post of every split of this LDP thread?

That would be impressive (well sorta).

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PostPosted: Wed Dec 07, 2005 12:01 pm 
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Archimedes wrote:
OK, new topic of convo:

Can anyone honestly claim to have read every post of every split of this LDP thread?

That would be impressive (well sorta).

I Can honestly say NO - but I have read alot of it

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 Post subject:
PostPosted: Wed Dec 07, 2005 12:29 pm 
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I've at least skimmed all of them.


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PostPosted: Wed Dec 07, 2005 1:15 pm 
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Cilian wrote:
I've at least skimmed all of them.


Same here, mainly skimmed.

Apart from the start of september when I was on holiday for 2 weeks.

When we left, the temple had come out, library and nuria had been found, but nothing to do with them.
When we got back, people were moving blocks

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