Haunted Woods Plot Discussion (Split #4)

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knoxmaddog
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#16 Post by knoxmaddog »

Anyone else get the lamppost trip message I just got.
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#17 Post by octochan »

thanks for the urls, everyone! and no, you can't pick up stuff by changing the url if you're not in the same room as the item. STILL not getting the mirror event, food and mirror are in a lighted room on same X axis, there are exits to the north, west and south. Both my lighted rooms have exits to the south anyway, so I don't think that will really factor into making this event happen.
I didn't bother with the lamppost, I'm going to try blocking the entrances I do have with it and the chair.
Oh, everyone thinks I'm crazy, just 'cause I try to warn people about the face-sucking aliens headed for Earth. Yeah, laugh now, have your face sucked off later. When the aliens come, I'll be the only one left with a face, and I'll be using that face to laugh at all of you, even though I'll be sad.
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octochan
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#18 Post by octochan »

thanks for the urls, everyone! and no, you can't pick up stuff by changing the url if you're not in the same room as the item. STILL not getting the mirror event, food and mirror are in a lighted room on same X axis, there are exits to the north, west and south. Both my lighted rooms have exits to the south anyway, so I don't think that will really factor into making this event happen.
I didn't bother with the lamppost, I'm going to try blocking the entrances I do have with it and the chair.
Oh, everyone thinks I'm crazy, just 'cause I try to warn people about the face-sucking aliens headed for Earth. Yeah, laugh now, have your face sucked off later. When the aliens come, I'll be the only one left with a face, and I'll be using that face to laugh at all of you, even though I'll be sad.
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Pink
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#19 Post by Pink »

Still can't get it to work in an unlit room :x
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Syrill
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#20 Post by Syrill »

Part II:

Getting monster to trip :)

[I found this on neoboards]

http://petpages.neopets.com/~JensenAckles8

Now trying to find about how to get to stage two which happens like this


I think I'm supposed to spoiler this message:

The creature doesn't look where it's going. It trips on the lamppost lying on the floor!

It falls toward the ground, and whacks its head on the chair.

The creature lies in a pool of moonlight, and you get your first good look at it. It appears to be an overgrown, misshapen Gelert. He whimpers sadly, no longer seeming like a dire threat.

Slowly, you begin to approach the creature, holding out your hand in a tentative gesture of friendship...


and there's another TO BE CONTINUED sign slapped on there...just to show TNT's love for you :)
Last edited by Syrill on Tue Oct 10, 2006 4:30 am, edited 2 times in total.
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eyeadragon
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#21 Post by eyeadragon »

I've noticed that as long as you don't go out the way you came in, you don't run into him. Has anyone tried leading him to a room?
Please visit eyeadragon.com
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miz sparrow
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#22 Post by miz sparrow »

Ok, here's my info. The room I have been using is a lit room with exits at top and bottom.

If you have not gotten the event, pay VERY close attention to where the mirror's feet are at the bottom of the screen. The floor has a wide u-shape or v-shape with a dot in the middle. The mirror's left foot should be between the dot and the left side of the v.

I have not bothered trying in other rooms.

Here is a quote of the content of the area where I got the reflection message:

<table cellpadding="8" align="center" width="600"><tr><td>
<table border=0><tr><td width=80>
</td><td align=right><img src="http://images.neopets.com/new_headers/halloween/hwp/cave_48f5676da5.gif" width=480 height=62 alt="Damp Cave" class="hdr"></td></tr></table><br><br clear=all>

<B>Damp Cave</B><BR><BR><DIV align="center"><IMG src="http://images.neopets.com/halloween/hwp/cave/t_food_6dcfae8006.gif" width="200" height="200"><BR><BR>The mysterious, hulking creature stops and sniffs at the pile of rotten food on the floor. It picks up the food and eats it.<BR><BR>It seems to have an odd effect on the creature -- it's gotten all dizzy! It careens around the room.<BR><BR></DIV><BR><DIV align="center"><IMG src="http://images.neopets.com/halloween/hwp/cave/t_mirror_8e21b29a08.gif" width="200" height="200"><BR><BR>The creature dizzily gazes at the chipped mirror -- and it seems terrified by its reflection! Whimpering, it turns and flees.<BR><BR></DIV><BR><DIV align="center">After a moment, the creature shakes off its dizziness and flees into another part of the cave!<BR><BR></DIV><BR><BR>
<DIV align="center">
<FORM action="/halloween/hwp/cave.phtml" method="get">
<INPUT type="hidden" name="enter" value="1">
<INPUT type="submit" value="Continue">
</FORM>
</DIV>
<BR>
<DIV align="center">
<FORM action="/halloween/index.phtml" method="get">
<INPUT type="submit" value="Return to the Haunted Woods">
</FORM>
</DIV>
</td></tr></table>


Anyhow. If anyone gets inspiration from that, I'll be happy. If you want to read your own text there, when the event comes up, right click on the page, choose "view source", then do a search (ctrl+f) and search for the text highlighted in red above
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knoxmaddog
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#23 Post by knoxmaddog »

Once you get the mirror event to happen, put your lamppost in the middle of that room above the mirror. The beast will trip over the lamppost and then run away. It's another step I think.
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Siniri
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#24 Post by Siniri »

I had positioned the lamp and chair as in that petpage, and made sure the mirror was exactly the same x-coordinate as the food. Then I picked up the chair and set it down until he looked in the mirror.

There must be something else. We can't just expect him to look in the mirror and that be it... I've moved everything I can into the chest room. I tried to take the key back to Sophie or the house, but you can't take it out of the cave. I just can't figure out what else to do.
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#25 Post by octochan »

aha! I didn't block the south entrance with the mirror properly
I put it as close to the exit as I could before getting a direction url.
Now to try this in a room with an unmovable.
Oh, everyone thinks I'm crazy, just 'cause I try to warn people about the face-sucking aliens headed for Earth. Yeah, laugh now, have your face sucked off later. When the aliens come, I'll be the only one left with a face, and I'll be using that face to laugh at all of you, even though I'll be sad.
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kentieness
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#26 Post by kentieness »

octochan wrote:...food and mirror are in a lighted room on same X axis...


The beast seems to look at himself regardless of where the rubbish is, just as long as the mirror is in the middle of the room at the bottom. It also doesn't seem to matter whether the room is lit up or not.
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thedupuisr
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#27 Post by thedupuisr »

now I can get him to trip on the lamp, but I can't get him to hit the chair, anyone know where to position it?
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#28 Post by Kula »

So...who'd like to give a link to this screenie that I'm hearing about? I can't figure out where to place the mirror or how to get that to work.
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#29 Post by octochan »

ok, but I think that I do need to block off the exits with stuff so that he doesn't get away before he sees himself.

hmm, managed it in the room with the table, that didn't do anything.
let's try the rubbish pile next! maybe he'll fall in and get stuck.
Last edited by octochan on Tue Oct 10, 2006 4:36 am, edited 1 time in total.
Oh, everyone thinks I'm crazy, just 'cause I try to warn people about the face-sucking aliens headed for Earth. Yeah, laugh now, have your face sucked off later. When the aliens come, I'll be the only one left with a face, and I'll be using that face to laugh at all of you, even though I'll be sad.
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bonsgun
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#30 Post by bonsgun »

i've just gotten my reflection thingy.

i'd done it in a dark room with just the mirror and the food. It seems that if you put the mirror and the food at the same X coordinate with the mirror in front, when it states that something is following you, you click on the same X coordinate in front of the mirror, it will works

can anybody confirm this for me?
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