schlough wrote:
Meer wrote:
But, does anyone get the feeling they're making this plot really easy for the kiddies because they're gearing neopets all to little kids now? No hunting around for clues, no figuring out obscure little things. Just, here's your comic, here's your puzzle.
I don't know, but I'm getting the distinct feeling of a kid's activity book with the way the puzzles are presented.
Yes, I was thinking that too. You know, it might be a good idea for them to make the main plot pretty simple, since a lot of their "audience" IS made up of kids and early teens. Then they could have some really hard "side quests" for extra points and glory. Not just really hard battledome opponents, but wicked puzzles as well (think: lost desert plot). We're happy because of the challenge, they're happy because it's not too time consuming or complex, and I bet less people would be willing to give outright answers away if they knew they were working toward an exclusive trophy or paintbrush. Just my two cents.
On second thought, maybe I'll go throw that in the Neopets suggestion box...
Yes that would be a good idea. But more than just some harder puzzles, I would prefer the puzzles to be... more involved. I don't know how to explain it, it's just something about how the puzzles are presented, I think I just kinda liked the "feel" of Tale of Woe better.
afyapardess wrote:
For me, this plot has the feel of... does any of you remember Puzzle Adventure books? You followed whatever the adventure was through the pages, and on each double page was a puzzle the adventurers had to solve - a maze, a logic problem, a Where's Wally, etc. That's just how this feels... I really enjoyed those books when I was young, but for a Neopets plot I think I prefer the challenge of potion mixing-style plot steps over these short brainteasers. Previous plots had problems that you HAD to complete because they were integral to the story itself. With this plot, so far if you don't like a puzzle, you can just leave it and wait for the next one... or to put it another way, simply turn the page in the book and keep reading without actually doing the puzzle.
Yes! That's what I was trying to say! And I feel the same way. It's not that I want harder puzzles (I'm betting they will get harder as the plot progresses) but puzzles that are more integral to the story, more... Intertwined in the plot.
And, sorry to add to the OT-edness but
Sphere is Crichton's? Heh, now I feel dumb, I didn't know that. I saw the movie and it was sorta eh. But I LOVE Crichton, so now I'll have to read it. ^_^