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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Fri Feb 20, 2009 4:43 pm 
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Snowball Club and golden compass come to mind. You might be able to find both for somewhere in the 90k range.


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Tue Mar 17, 2009 10:30 pm 
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anyone else??


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Fri Mar 20, 2009 7:36 pm 
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Golden compass is a solid choice, also what fairy abilitys do you have ?


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Mon Nov 30, 2009 10:28 pm 
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Right now my Maraquan Elephante has:
207 HP
202 Str
125 Def
Lvl 108
All relevant faerie abilities.

Is equipped with:
Virtupets X-514 Super Shield
Elephante Unguent
Honey Potion
Downsize!
H4k Helm
Ring of the Lost
Dusty Magic Broom
Sword of Skardsen (just aquired. used to be ylanas blaster)

I'm solely a 1P battler, with the additional approach of making sure I have as many HP as possible at the end of the battle, leading to a higher battledome score. If an opponent is causing me to score less than 100, I consider myself maxed out on that one.

Typical approach is:
Drain, Ring of the Lost, H4k
Berserk, HP, Sword
(If needed: Ring, Sword, Elephante Bump)
Ring, Broom, Burrow
Sword, Ring, Sink

And of course it varies a bit. Sometimes I'll have a need for the unguent. Downsize and the shield get almost no use currently. They're more useful in wars when I'm battling more aggressively.

I'm sort of edging toward focusing on training, though I'm often too lazy to bother searching for 5 codestones, and so little progress is made. I'm also torn between whether to improve defense now or leave it forever at 125. I want to get strength to 250 before I go much higher with health.

I'm thinking the next upgrade will be a Ghostkerbomb. That'll be a while in saving. I've got a couple million in the bank, 3 million invested in stocks (my main income source), and I like keeping items (e.g. haven't sold the ylanas)

Anything you think I'm doing wrong?

Thanks.


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Wed Dec 02, 2009 12:46 am 
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I agree with training more. Yes its a pain and day to day it doesnt seem like your gaining, but over time it adds up.


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Mon Oct 11, 2010 4:29 pm 
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I finally edited my first post on page one of this thread to include some of the new cheap, good weapons and remove some that are now overpriced or obsolete. If I forgot anything, let me know! I haven't been keeping up with the BD as well as I should lately.


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Mon Oct 11, 2010 6:40 pm 
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^^^ Thanks a bunch :)


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Fri Sep 30, 2011 4:51 pm 
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It may be a good idea to upgrade the front page again, because Faerie's Ruin released two powerful BD items that changed the market a bit (and they are cheap for what they do as well). Not only that but...IDB has been down for a long while. And finalhit has stepped down from the project. Ouch? :o


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Sun Nov 11, 2012 8:33 pm 
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Ooh, bumpity-bump-bump-bump! (Not really, since this is a sticky. But whatevs.)

With the new battledome leaving your pet's health as it was at the end of battle, I foresee a better healer being important for the next plot/war. And I have a feeling others will foresee this need, too, sooner rather than later, escalating the cost of healers. Right now, my healer is a puny "greater healing scroll." My pet's stats are currently (but I'm actively training, via Secret Ninja school, lab, and quests/armoured neggs when I can get them):
Lvl : 269
Str : 523
Def : 469
Mov : 534
Hp : 508
Intelligence: 974

My other weapons: double Ylanas blasters, Hanso charisma charm, heavy robe of thievery, downsize!, parasol of unfortunate demise, devious top hat and cane, leaf shield, and some of the medium (semi-fragile) reflectors (50%), some of the altador cup weapons... mostly stuff I just picked up for free or for site event points. My battling is exclusively 1p: DoN, plots, wars, daily rewards. I have (had?) all the faerie abilities, and my usual battle strategy is double Ylanas blasters +(sink/burrow/drain life), though obviously I'd change that up for the tougher baddies -- and even now for the easier ones, just so I don't lose as many HP/battle.

My battle pet will eventually be an Island Mynci, and I'm not willing to change the species. From what I can tell, my best options are leaded elemental vial, jade scorchstone, {I could sell everything in my SDB and gallery and still not have enough NP for either of those} ice scorchstone (full heal, but only 24% chance of success, 3M HT), crisp blue tunic (steals 100HP from your opponent and adds it to your HP, 6.5M Brightvale Armoury), bag of healing dust (50% heal, 10M Magic Marvels), and/or everlasting crystal apple (30HP multi-use, 4M, cooking pot from HT items).

The ice scorchstone looks like a relatively quick way to fully heal between battles. During the last couple of plots, the big healing potions were ~1k apiece, and it would take 2-3 of them to heal my pet completely right now. So the ice scorchstone would pay for itself in ~1000 plot battles, assuming no additional inflation, just by healing between battles, even if I didn't use it in battle -- and I had more battles than that in TFR alone (though they didn't all need healing afterwards, obviously). Relying on it against big-bads would be risky, but if I don't care about my win record and just want the wins, it could get the job done, just a bit inefficiently. The everlasting crystal apple seems like it would also work for healing between battles (but take longer); I don't think it'd be useful against big-bads because if I'm really struggling, 30HP is not going to be worth sacrificing a weapon slot repeatedly.

The crisp blue tunic does take a decent bite out of the enemy (while giving it to you), though 100 HP is less than a 20% heal right now (and gets worse as I continue to train); it would also be a bit tricky (but doable) to use as a between-battles healer. It is only half the cost of the bag of healing dust. The healing dust, of course would work well between battles and in battle. But it's of course the most expensive option, too (it would take a large portion of my bank account). I managed to hit the caps in all TFR battles, but I had to use some of the battle freebies to do so (1-use full healers, thick smoke bombs, etc.), but Grainne was at least 2, maybe 3 or 4, boosts below where she is now, and I didn't have most of the defensive weapons I have now.

So... what should I buy? Ice scorchstone? Crisp blue tunic? Spring for the bag of healing dust?


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Mon Nov 12, 2012 10:30 pm 
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Hmmm..choices. I am not a gambler, so I wouldn't go with the scorchstone.

Blue Tunic is a good intermediate healer, but not really suitable if it is only giving about 20% heal (less as you train).

Apple, sounds good in theory, but if your battles only last 2 or 3 rounds, then 30 isn't a lot to heal at one time.

Healing Dust is my pick. Actually with your analysis here, I am determined to get one for myself as well (currently using a Greater Healing Scroll! LOL )

I understand taking the risks on the most expensive, I went crazy and bought multiple big weapons, (hence the small healer), and now only have a few mill. But I decided that battling is what I wanted to do more than anything else on the site, so I saw it as an investment. (RoTL, springs to mind as a fantastic plot prize, due to having a good battle pet).

If you are not really saving the nps for anything in particular, then don't hesitate to spend it on weapons. :)

Good luck deciding Siniri. :)


Last edited by Daze on Mon Nov 12, 2012 10:34 pm, edited 1 time in total.

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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Tue Nov 13, 2012 3:27 am 
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Oh no, we're going to drive up prices against each other! :P Just kidding, hopefully we'll both be able to find one without ruining the market. I had basically talked myself into the bag of healing dust, but I figured my analysis was useful to me, so I'd post it anyway in case others found it useful. Thanks for confirming my instincts; it makes me feel better about dropping that many NP.

ETA: Ouchies! The price is already ranging from 15M to 25M on the TP (a 50% to 150% increase over TDN's price, though I've no idea when it was last updated on its site).

ETA (again): And I won one, for 15M. I think it's worth it. At least I hope so. Now to try to build my ravaged bank account again. Might be time to sell some things from the SDB.


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Fri Nov 16, 2012 6:36 am 
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I say Bracelet of Kings would be the best option for all, because it's an everlasting healing item throughout a long fight. But I'm biased, so... :evil:


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Thu Feb 21, 2013 7:38 am 
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Help! I need more weapons advice given that today is HT discount day and there's a war on. I'm a little scared of getting put in a high tier with my relatively cheap set against people who've done way more 2p battling than me (because I've done enough to get avatars and that's about it).

Current stats:
Level: 297
Health: 580 / 580
Strength: ULTIMATE (595)
Defence: ULTIMATE (590)
Move: ULTIMATE (585)
Intelligence: ULTIMATE GENIUS (1009)
(I train in Ninja School and w/ lab ray, though I try to keep things balanced. Cancelled a training today because zed codestone prices had doubled in 4 hours. Need ~10 days of training to get everything to the next boosts/training level.)

My current weapons:
2x Ylanas blasters (att 5F 2A 3E 3P each)
Hanso charisma charm (att 5L 5E, def all D)
Heavy robe of thievery (def 2L, 100% steal - if stealing is active during the war, 1x/battle)
Bag of healing dust (heal 50% of max HP, 1x/battle)
Randomly Firing Freeze Ray (50% freeze or 50% att 2W 2A, 1 freeze/battle)
Downsize! (def half of everything, 1x/battle)
Parasol of unfortunate demise (def all L 3W 2-5E)
Devious top hat and cane (att 2A 2P, def 3L 3E 3P - if attacked w/ air, def +3P)
Leaf shield (def 5E 5W 3P)
Earthen scorchstone (def 5A 5D)
Yooyuball goal net shield (def all A if attacked w/ E, def all F if attacked w/ A, or nothing)

I've also got a few of some 1-use/fragile items:
ornate fighting fan (att 5A 5E 5P) - 1 use
amulet of darkness (ref 75% D 25% F) - 1 use
amulet of reflection (ref all F all D) - 1 use
jade elixir (full heal) - 1 use
thick smoke bomb (def all) - 1 use
double dryer (ref 50% A) - fragile
turbo flame reflector (ref 50% F) - fragile
dual battle mirror (ref 50% L) - fragile
expert lens (ref 50% L) - not sure if it's fragile?
artisan lens (ref 25% L 25% E) - not sure if it's fragile?
ultra dark reflectorb (ref 50% D) - fragile
only 25% reflectors for earth and water - fragile
scroll of freezing (freeze 100%) - 20% fragile
several of the 15-icon attacking muffins (various combinations of icons) - 1 use
fire jug (att 3F 2L, def all W 2E) - 1 use
slippery floor potion (att 2A 2W 2P, def all F all W) - 1 use
stream of light (att 2A 2L, def all D 2E) - 1 use
several magic potions that def all of a single icon - 1 use

I do have a lot of TFR plot points left, so I could buy Brynns legendary sword, but it doesn't seem all that different from the blasters (or another Hanso charisma charm, but I don't need two of those). I don't want to overpay, so I'm only looking at HT items, mostly a shield or bomb, but maybe an upgraded attack weapon? Not sure what's best to round out my set. I'm looking to spend 8M, but it's flexible.

ETA: I bought a Kelpbeards Trident. I would have bought a Pirate Captains Hat, too, but you can only buy 1 HT item per day. I'll have to see how I'm faring in the war to decide whether it's worth paying full price (or if it's better to save a bit more for a better shield). The KT plus the now-working random freeze ray are awesome! I was able to handily beat the Snowager, whereas in the past I've struggled against him. I might even be able to beat him on medium now!


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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Sun Nov 10, 2024 4:51 pm 
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Double posting because otherwise Pickles won't see it, and it also seems ridiculous to edit an 11.5 year old post!

With the pause in the plot having started, I figured now was a great time to practice battling in the 1p arena to hone my skills and my set.

First, new pet with new stats:

Lvl : 422
Str : 852
Def : 796
Mov : 163
Hp : 1268

Training only through the secret ninja school and random faerie quests (also scratching all the cards in my SDB that can give level, and if I'm ever up at 3am and remember to, I might try Von Roo). I also have 42.6 armoured neggs' worth of negg points in my SDB (which would make my pet sick and take days to eat).

Here's the current set I have equipped:
Freezing Potion
Downsize!
Thistleberry Pingrenade
Turned Tooth
Sword of Malum
Blaze
Roxtons Trusty Bowie Knife
Extra Loud Techo Fanatic Megaphone

And I have a bunch of stuff in my SDB -- whatever I could grab from site event prize shops over the years. I haven't upgraded because I really only need warlock's rage + Blaze for plot battles (and sword of Malum for obelisk challengers). I don't even really remember what makes a good set because I haven't thought about this at all since my last post here. 100% freezer, 100% healer, bomb, 2x strong offensive weapons, 100% blocker?, and...? There are two more slots. I know there are shields, reflectors, combo weapons, etc. Just not sure what to combine. I had a plan back in the day, but I don't have access to any of those weapons, and that set is obsolete because of TNT's unbalancing.

Abilities:
Drizzle
Shade
Positive Thinking
An Icicle
Lens Flare
Burrow
Warlock's Rage
Rejuvenate
Reflect
And I should be able to get a level 500 ability around mid-January (later if I decide to train up defence and strength before bumping up a codestone level).

This is more a personal note. Here are the 1p challengers I need to unlock:
Greedy Kadoatie (unlockable)
Snow Beast (need to refresh at Advent Calendar on PC)
Lava Ghoul (unlockable)
Mutated Chia (unlockable)
Space Faerie (unlockable without spending money or begging someone for a code, which I won't do)
Quiggle Warlord (unlockable)
Sabre-X (unlockable)Down For Maintenance Pteri (unlockable)
Lab Ray Scientist (unlockable until I complete lab ray - need two more pieces, and might be able to trade/sell excesses to finally get them)
Punchbag Sid (randomly available, last time my pet was sick and I didn't have time)
Shadow Usul (unlockable)
Tax Beast (refresh anywhere on the site)
Turmaculus (allow Turmy to eat a petpet -- need to figure out least valuable p2 and figure out when Turmy available)
Cosmic Dome challengers (because I'll never pay for the site)

I have everyone else. Who gives the best specific drops? (I think Dome of the Deep gives a higher chance of codestones, at least until TNT tweaks things, but are there certain opponents I should beat at certain difficulties for great items?)


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Last edited by Siniri on Sat Nov 23, 2024 2:02 am, edited 1 time in total.

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 Post subject: Re: WEAPON ADVICE & RECOMMENDATIONS
PostPosted: Sun Nov 10, 2024 9:00 pm 
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Editing an 11.5 year old post WOULD be kinda ridiculous. I actually forgot this thread existed (even though it's pinned). :P

Regarding training, until we know if TNT is actually going to add more strength/defence/movement boost tiers...it's hard to say what the best thing would be to do. If you were willing to sacrifice your pet's species temporarily, you could morph to something that does NOT get sick while eating Neggs, then use a morphing potion to switch back (Halloween Tonu Morphing Potion is in the 250k-ish range right now). Just a thought.
The level 500 abilities are once per day, so while they do pack a punch...they're not the end-all-be-all (unless they become useful for some specific challenger that is much harder).

Sets:
With how crazily easy good weapons have been to get lately (this list includes mostly ones that have been given out somehow or another), a "new" bog-standard decent set would probably include:
1. 100% freezer (Thunder Sticks or Sleep Ray)
2. 100% healer (LEV)
3. Bomb (Ghostkerbomb or Varia is the Bomb) - this MIGHT be better to drop go with other specific items for a challenger, depending on the situation
4. Strong offensive weapons (Grapes of Wrath and Wand of the Dark Faerie are both in the current prize shop, but Illusens Staff, Sword of Malum, or Blazing Embers would fit the bill, too...or if you got lucky and got a Seasonal Attack Pea last year from Advent Calendar...)
5. Second strong offensive weapon
6. 100% blocker (Thyoras Tear is in the current prize shop) or alternative shield or percentage blocker like Downsize!.

The last two slots are usually what I tailor towards specific ridiculously difficult challengers. Of course, it goes without saying that if they do truly fix stealing, a stealer could be useful in one of these slots. Dual duty weapons (like The Mystical Tablet or Blaze) do well in these slots, as well as any other high-percent-based reflectors. If you have both Wand of the Dark Faerie and Illusens Staff, you could technically use them both. For more difficult opponents, like the Fearsome Five (Qasalan Mummy, Space Faerie, Chiazilla, The Drenched, The Snowager), you really have to look at what icon types they deal the most of and try to have reflectors or 100% blockers of those icon types. Without knowing exactly what you're trying to beat, it's hard to decide on these two slots.

I'm a bit geeky, but I made myself a chart of what weapons I have by group (offensive only, dual duty, %defence, %reflectors) and sorted them roughly by icon type. Said chart took a bit to create as I took screenshots of the IDB overview info of each one and cropped it and arranged them to make it easier to see icon types, etc. But...now when it comes to harder opponents, I can quickly see what weapons I have that can block/reflect the types they attack the most with, or deal icon types that they can't block as easily.

As a reminder, I posted a list of weapons from more recent events in the first post of the plot info thread, and the ones that are currently in the prize shop are listed with their stats in the next reply of that post, as well.

Item Drops Info
This is the CURRENT information, as provided by neo_truths over on reddit a while back. The minute TNT starts tweaking drop rates, etc, this will probably go out the window.
The best arenas for codestones are Dome of the Deep (1.5% chance for regular, 0.8% for reds) and Neocola Centre (1.5% chance for regular, 0.85% for reds, plus a 0.5 % chance at Armoured Neggs). It should be noted that Rattling Cauldron has the same odds as Dome of the Deep, but for some reason, no one seems to battle there for drops.
Not getting a challenger-specific item means more chances at general arena prizes. That being said...
Dome of the Deep: Koi Warror on hard has a 97.2% chance of NOT giving you a challenger-specific item and Giant Spectral Mutant Walein on hard has a 98.5% chance.
Neocola Centre: Commander Garoo has NO challenger-specific drops at ALL. Robo Grarrl and S750 Kreludan Defender Robot on hard both have a 90% chance of no challenger-specific items (Robo Grarrl gives out Lucky Robot's Foot as one of his).
With all that in mind, though, I know some people seem to have more luck with codestone drops with one of said challengers than with others. I have no idea why this is, because the odds should be the odds.

Current best NP drops (if you want to max out your 50k per day)
Tekkitu the Witch Doctor hard - 750nps
Evil Sloth Clone hard -600nps
Giant Hungry Malevolent Chomby hard - 1500 nps (will probably take 3 rounds if not more, depending on your weapons, so might not be as efficient)

Sabre-X's RE is currently broken, so you won't be able to get him as an opponent.
Turmy, JellyNeo will set off an alert if the hour window is found. Neoboards often will, too.

I hope this helped?


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