twinmommy987 wrote:
Don't know if I am way farther than anyone on the board but if anyone has been where I am or are there now maybe you can help.
Spoiler PartI'm stuck at the beginning of King Raithwall's tomb. I can't seem to get past the stupid wall. Anyone have any hints at all for me? As if the stupid bid wasn't bad enough
[/b]
Spoilers
.
.
.
.
You probably know of this stuff, but I'm just going to talk as though you don't in case I were to miss something very important.
Train enough so that you can at least get 2 quickenings for 3 of your people (though 3 would probably be better, since they're ultimate). Also make sure to have two people that are going to be heavy melee and one person that's ranged. Also stock up on Alarm Clocks and Eyedrops and Gambit everyone for "Ally: HP<50% = Cure" (or whatever % you'd like, though 50% is probably the best at that part of the game).
Make sure to put this as the very first gambit This will keep allies from attacking when they need to heal instead and they will only attack when people don't need healed.
When you reach him, pull off the quickenings. Keep in mind though, if you use a character's strongest Quickening, their MP will drop to Zero. So if you REALLY want to, you can just skip the Quickening altogether, but it'll probably take of 1/6-1/4 of it's life (yes, not as much as I would think either xD). Also, you could just use the weakest Quickening and Mist Charges (provided they come up).
Just have everyone attacking him like crazy and make sure not to have the partys' gambit on "Foe: Party Leader's Target = Attack" and probably set it to "Foe: Any/All" instead"
Once you have this done you can slash him up like nobody's business (it'll take a while, but he should fall).
One important note. Make sure to have the party leader on gambit as well. It takes WAY too much time to do an attack, switch back to items when you need to and to go into your spells to heal (spells are a pain in the butt to do manually). With the gambit on, you don't have to do anything but prepare items when you need them. (and you can keep the screen up so you can use them the SECOND you need them)
It might be wise to strengthen all of your characters evenly as well, and if you have a select amount of Phoenix Downs, to ONLY use them on your guest, unless you run out of allies are in danger of doing so (I'm not quite sure which one it is, if any, but that will at least help you in the future).
I think this is the set-up I had (it was a few days ago and many hours ago when I did that, so the weapons may be wrong):
All characters at least level 20 (I Think)
Vaan: Strongest Pole
Balthier: Strongest Gun
Ashe: Katana (I'm unsure about whether or not you can access the Kotetsu yet, but the Katanas are a REALLY good weapon)
Believe me, if you think the Wall is difficult, you should see a lot of the other bosses *cough*Elder Drake*cough* Their tactics are absolutely rediculous. -_-
People say Quickenings make the game too easy, and they do make it easier, but sometimes they do crap damage and just leave you MP-less.
If that doesn't work just keep on trying, or level up some more. I spent a few hours training and came back and beat him pretty easily after losing the first time.
FFXII is by far the most difficult and unforgiving FF so far (granted that none of the others have actually been difficult...)
-------------
Blk Mage, where you at now? I have to go to the rift or whatever. I'm about 40 hours into it right now, but I haven't gotten anywhere into the game yet. xD